There is a bit of combat-you can even bring a gun with you from the future. The Forgotten City isn't all walking, talking, and listening. And he was none the wiser, thanks to the ever useful time-loop. Maybe I can't kill someone without all hell breaking loose, but there are ways to trick people into dying that slowly become apparent when you've spent a little time in the city-particularly if you've become aware of an extremely dangerous place to stand because you saw someone else get crushed to a pulp a few resets ago.Īnd stealing isn't permitted, but if someone else commits a sin and triggers the apocalypse, is there really any harm in me looting a few chests of gold while I'm scampering back to the portal? Probably not! It's a free sin! It certainly doesn't hurt that I spent the money I stole to buy an overly-expensive item from the same guy I stole the money from. Like the ziplines, these are shortcuts to make repeating the same day over and over a bit more convenient so you can quickly dive back into whatever it was you were doing when the ground began to shake.ĭiscovering your own loopholes in the sin system is equally enjoyable. Collect some gold, and it'll still be in your pockets when you come back through the portal. Find a key to a locked door and you'll never have to go back and retrieve it again. You not only possess your memories of the day, you also keep the physical items you collect between restarts. Helping someone with a problem often leads to a breakthrough when trying to help someone else with a problem. He freely admits leaving the notes simply because I'd helped him out in an earlier side quest. I reset the day, make sure the person I need to talk to doesn't get crushed into pulp by rocks, and eventually track down the harasser. I got a lead on someone, which led me to another lead, which led me to-whoops, that third lead just got buried under a pile of rubble. Another side quest involved tracking down someone who was harassing a local shopkeeper with nasty notes and graffiti (apparently, treating people like utter shit isn't a world-ending sin). It's also enjoyable to slowly discover the connections between the people of the city, even if you don't personally witness their interactions. The Forgotten City is about repeating things over and over, but it does a lot to make sure those things don't become irritating chores. So how did someone manage a murder without statue-geddon happening? It took a few time loops to save her from dying, and one or two more to figure out how to save her every single day without having to do it myself. A woman has been poisoned to death, but how could that be possible when murder is a sin that should bring on the end of the city? Trust me, I know: the first thing I did when I got my hands on a bow was shoot an arrow directly into someone's head, and the world immediately began to end. The smaller mysteries and sidequests are especially fun to solve. Maybe the act of not clicking the mouse button to skip to the next line doesn't sound like the biggest compliment I can give, but it sorta is. In Skyrim (and quite honestly, most games) I tend to get impatient and skip through conversations, but here I'm happy to listen to everyone, and not just because uncovering the city's dark secrets depends on it. It's a satisfying way to investigate, rewinding the clock each day to meet the same people and witness the same events, only with new eyes and new information. And the time-loop is your best weapon, eventually transforming you from a confused newcomer to a nearly omniscient detective in a city full of suspects. The answers to those questions (except the zipline one, that's just a convenience so you can travel around quickly) require lots of conversations with the citizens, who are almost without fail well-crafted characters, many with troubling secrets and interesting stories to tell. What happened to them? Why were they turned into gold? Is the city truly a paradise outside of time, or is it more like a prison? How can you return to your own time? And why is an ancient Roman city filled with ziplines? You arrive in the same Roman city, but now it's pristine and all those statues are living people. You begin the adventure in the present day, stumbling into some ancient Roman ruins filled with golden human statues before being whisked back in time through a portal. The Forgotten City is literally a time-loop game, and it makes excellent use of that magical reset button.
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